Playing Together: The Player’s Repertoire, an Obstacle to Learning

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Playing Together: The Player’s Repertoire, an Obstacle to Learning

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dc.contributor.author Dahlskog, Steve
dc.contributor.editor Fromme, Johannes
dc.contributor.editor Unger, Alexander
dc.date.accessioned 2012-09-04T06:18:47Z
dc.date.available 2012-09-04T06:18:47Z
dc.date.issued 2012 en_US
dc.identifier.citation 329-342 en_US
dc.identifier.isbn 978-94-007-2776-2 en_US
dc.identifier.uri http://hdl.handle.net/2043/14032
dc.description.abstract Massively multiplayer online games have become a common research subject in game studies. Several of these studies have focused on how the player interacts with the game and other players through the game, but often the fact is neglected that there are other games besides MMOGs that allow players to interact with each other. Two-player off-line games, for example, also allow for interaction between players, both through the game and in the physical world. This chapter focuses on the improvement of skills while such a game is being played. We use interaction analysis to understand how the player learns to play the game and how to play together with someone else. By observing how players interact with each other and with the game in a setting with only two players, we find different learning situations than one would find in a single-player or MMOG environment. These learning situations show that the formulation of an understanding of a game and the incorporation of the game into the player’s repertoire are obstructed by the repertoire itself, and they show that players may have trouble adapting to a reflective playing style. This case study is part of a larger project on situated play with multiplayer off-line and colocated video games. en_US
dc.language.iso eng en_US
dc.publisher Springer en_US
dc.subject players en_US
dc.subject player interaction en_US
dc.subject social interaction en_US
dc.subject game systems en_US
dc.subject situated play en_US
dc.subject rules en_US
dc.subject video games en_US
dc.subject.classification Technology en_US
dc.title Playing Together: The Player’s Repertoire, an Obstacle to Learning en_US
dc.type BookChapter en_US
dc.identifier.paperprint 0 en_US
dc.contributor.department Malmö University. School of Technology en
dc.subject.srsc Research Subject Categories::TECHNOLOGY en_US
dc.identifier.url http://dx.doi.org/10.1007/978-94-007-2777-9_21 en_US
dc.relation.ispartofpublication Computer Games and New Media Cultures - A Handbook of Digital Games Studies en_US
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