The Representation of Virtues in Sport Novels and Digital Sport

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The Representation of Virtues in Sport Novels and Digital Sport

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Publication Article, peer reviewed scientific
Title The Representation of Virtues in Sport Novels and Digital Sport
Author(s) Carlsson, Bo
Date 2010
English abstract
The purpose of this essay is to capture the significance of norms and virtues in computer games, with a major focus on digital sports, in relation to the traditional representations of sports in novels. The socio-legal design tells us that popular culture, as a discursive and normative agenda, has a vital moral impact on individuals in relation to virtues and values, an influence that is as good as the authority of formal law. By comparing the representation of sports in novels and digital sports, the essay discusses the transition of virtues
DOI http://dx.doi.org/10.1080/17430430903522988 (link to publisher's fulltext)
Publisher Routledge
Host/Issue Sport in Society;2
Volume 13
ISSN 1743-0437
Pages 274-86
Language eng (iso)
Subject(s) Sociology
Practical Philosophy
Humanities/Social Sciences
Research Subject Categories::HUMANITIES and RELIGION::History and philosophy subjects::Philosophy subjects::Practical philosophy
Handle http://hdl.handle.net/2043/10130 (link to this page)

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