Mapping the game landscape: Locating genres using functional classification

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Mapping the game landscape: Locating genres using functional classification

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Publication Conference Paper, other
Title Mapping the game landscape: Locating genres using functional classification
Author(s) Dahlskog, Steve ; Kamstrup, Andreas ; Aarseth, Espen
Date 2009
English abstract
Are typical computer game genres still valid descriptors and useful for describing game structure and game content? Games have changed from simple to complex and from single function to multi function. By identifying structural differences in game elements we develop a more nuanced model to categorized games and use cluster analysis as a descriptive tool in order to do so. The cluster analysis of 75 functionally different games shows that the two perspectives (omnipresent and vagrant), as well as challenges, mutability and savability are important functional categories to use in order to describe games.
Link http://www.digra.org/Plone/dl/db/09287.47544.pdf (external link to publication)
Publisher DiGRA
Host/Issue Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009;
Language eng (iso)
Subject(s) game analysis
game typology
cluster analysis
digital games
Humanities/Social Sciences
Research Subject Categories::INTERDISCIPLINARY RESEARCH AREAS
Note DiGRA - Digital Games Research Association, Brunel University, West London, United Kingdom, September 1st through September 4th, 2009
Handle http://hdl.handle.net/2043/12205 (link to this page)
Link http://www.digra.org (external link to related web page)

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