Dynamic Lighting for Tension in Games

DSpace Repository

Dynamic Lighting for Tension in Games

Show full item record

Files for download

Find Full text There are no files associated with this item.


Simple item record

Publication Article, peer reviewed scientific
Title Dynamic Lighting for Tension in Games
Author(s) Seif El-Nasr, Magy ; Niedenthal, Simon ; Knez, Igor ; Almeida, Priya ; Zupko, Joseph
Date 2007
English abstract
Lighting design is an important element of game design, due to its role in directing attention, providing visibility, establishing important information concerning period and time of day, influencing emotions, and affecting presence. The current lighting technique used within the game industry relies on static cinematic lighting design methods, which are inappropriate for gaming environments. Game environments are dynamic; therefore, a lighting design that accommodates to such changes is required. While dynamic lighting is feasible, the current state of lighting design theory and techniques do not incorporate dynamic lighting, and thus the aesthetic utility of dynamic lighting remains uncharted territory. This paper addresses this issue to provide a first step towards developing a lighting design theory appropriate for gaming environments. In this paper, we will outline several psychological and sensory effects of lighting and lighting movements. Based on analyses of movies and lighting design texts, we will present a collection of lighting methods and describe their use and impact. In addition, we will describe a case study of an informal experiment conducted as a pilot study to evaluate the aesthetic utility of dynamic lighting within a game. Finally, we will discuss lessons learned, and propose a plan for further research into the use of dynamic lighting within video games.
Link http://gamestudies.org/07010701/articles/elnasr_niedenthal_knez_almeida_zupko (external link to publication)
Publisher IT University Copenhagen
Host/Issue Game Studies: the international journal of computer game research;1
Volume 7
ISSN 1604-7982
Language eng (iso)
Subject(s) Lighting design
Digital Games
Game Design
Humanities/Social Sciences
Handle http://hdl.handle.net/2043/12752 (link to this page)

This item appears in the following Collection(s)

Show full item record



My Account