Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics

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Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics

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Publication Article, peer reviewed scientific
Title Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
Author(s) Niedenthal, Simon
Date 2010
English abstract
Fireworks in games translate the sensory power of a real-world aesthetic form to the realm of digital simulation and gameplay. Understanding the role of fireworks in games can best be pursued through through a threefold aesthetic perspective that focuses on the senses, on art, and on the aesthetic experience that gives pleasure through the player’s participation in the simulation, gameplay and narrative potentials of fireworks. In games ranging from Wii Sports and Fantavision, to Okami and Assassin’s Creed II, digital fireworks are employed as a light effect, and are also the site for gameplay pleasures that include design and performance, timing and rhythm, and power and awe. Fireworks also gain narrative significance in game forms through association with specific sequences and characters. Ultimately, understanding the role of fireworks in games provokes us to reverse the scrutiny, and to consider games as fireworks, through which we experience ludic festivity and voluptuous panic.
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Publisher Singapore-MIT GAMBIT Game Lab
Host/Issue Eludamos: Journal for Computer Game Culture;1
Volume 4
ISSN 1866-6124
Pages 69-83
Language eng (iso)
Subject(s) Fireworks
Digital Games
Game Aesthetics
Humanities/Social Sciences
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