Shadowplay: Simulated Illumination in Game Worlds

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Shadowplay: Simulated Illumination in Game Worlds

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Publication BookChapter
Title Shadowplay: Simulated Illumination in Game Worlds
Author(s) Niedenthal, Simon
Date 2007
Editor(s) de Castell, Suzanne; Jenson, Jennifer
English abstract
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in game worlds. An understanding of lighting practices in other media, such as 3d computer-generated animation and film, must be supplemented with an awareness of real-space disciplines if we are to grasp the complexity of the game lighting design task. But game design is more than a repository for existing lighting practices; the interactive nature of games allows for an extended range of visualization possibilities and a self-reflexive sensitivity to light to emerge, most clearly manifested in games described as “stealth,” and “survival-horror” games.
Publisher Peter Lang
Host/Issue Worlds in play: International Perspectives on Digital Game Research
ISBN 978-0-8204-8643-7
Pages 221-228
Language eng (iso)
Subject(s) Humanities/Social Sciences
Research Subject Categories::INTERDISCIPLINARY RESEARCH AREAS
Handle http://hdl.handle.net/2043/12774 (link to this page)

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