Exploring interaction design for counter-narration and agonistic co-design – Four experiments to increase understanding of, and facilitate, an established practice of grassroots activism

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Exploring interaction design for counter-narration and agonistic co-design – Four experiments to increase understanding of, and facilitate, an established practice of grassroots activism

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Publication 1-year master student thesis
Title Exploring interaction design for counter-narration and agonistic co-design – Four experiments to increase understanding of, and facilitate, an established practice of grassroots activism
Author(s) Palmér, Daniel
Date 2012
English abstract
This is a documentation of a programmatic design approach, moving through different levels of an established practice of grassroots activism. The text frames an open-ended, exploratory methodology, as four stages of investigation, trying to find possible ways to shape and increase understanding of, and facilitate a process, of co-designing a practice. It presents the experience of looking for opportunities for counter-narration, as contribution to an activist cause, and questioning the role, purpose and approach of a designer in a grassroots activist environment.
Publisher Malmö högskola/Kultur och samhälle
Pages 77
Language eng (iso)
Subject(s) Participatory design
Speculative design
Design activism
Design for social innovation
Interaction design methodology
Non-human participation
Handle http://hdl.handle.net/2043/15098 (link to this page)

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