Juiciness: Exploring and designing around experience of feedback in video games

DSpace Repository

Juiciness: Exploring and designing around experience of feedback in video games

Show full item record

Files for download

Facebook

Simple item record

Publication 2-year master student thesis
Title Juiciness: Exploring and designing around experience of feedback in video games
Author(s) Atanasov, Simeon
Date 2013
English abstract
This project aims to explore the effects of feedback over experience in video games. It acts as a part of a discussion around the concept of “Juiciness”, by attempting to define it both in theory and practice. The text describes a position on “Juiciness” in relation to experience design and “Experiential qualities”, and discusses the role of aesthetics in the context of feedback. The practical aspect of the project is aimed towards finding where “Juiciness” can enrich a design process and this is done through the design, development and analysis of a video game prototype. The project also takes a critical standpoint towards “Juiciness”, in order to question and expand on the current definitions of the concept.
Publisher Malmö högskola/Kultur och samhälle
Pages 73
Language eng (iso)
Subject(s) interaction design
video games
game design
feedback
research through design
experiential qualities
experience design
interaction
design
Handle http://hdl.handle.net/2043/15692 (link to this page)

This item appears in the following Collection(s)

Show full item record

Search


Browse

My Account

Statistics