DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets

DSpace Repository

DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets

Show full item record

Files for download

Facebook

Simple item record

Publication Bachelor thesis
Title DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets
Author(s) Ericsson Duffy, Mikael
Date 2013
English abstract
This research thesis is an exploration into what possibilities lie beyond the representation of analog material when it transcends into the digital realm. Specifically, how printed comics can be altered in realtime by creator- allowed user interaction, when adapted for presentation within the digital sphere of mobile smartphones and computer tablets. Using legacy computer-game techniques like parallax scrolling with modern digital layer filters, device sensors and applying them in realtime to the comic creators digitally layered content, alternative forms of presentation arise. This is an investigation into the comic creator’s will of allowing possibilities of added depth perception, interactivity and alternative visual narratives in their comic, manga or graphic novels when employing new techniques based on sensor data input from a reader, like accelerometer-, gyroscope- or eye-tracking sensors. Several different techniques are evaluated. The focus is mainly on the context of creators of comics or manga who use digital tools and layer compositions when producing their work. Several aspects of the user-centered experience are also explored. Although mainly an interaction design project, most of the design methods are used from a service design approach, emphasizing co-design techniques like interviews, observations and user tests. The results are digital prototypes and proof-of-concepts featuring technology tests that support final design conclusions. The results will show both enthusiasm and reluctance from test subjects towards the new technologies presented. The professional craft of comic, manga and graphic novel creation has a deeply rooted aesthetic and production cycle in its history of the printed form. It could be difficult to alter its standard, reverence and nostalgia in the eyes of its readers and creators, when pursuing the digital format and narrative possibilities of the future. A video explaining the project’s “Drawn To Life” technology is available online.
Publisher Malmö högskola/Kultur och samhälle
Pages 60
Language eng (iso)
Subject(s) Parallax scrolling
Tablets
Smartphones
Distribution
DRM
Interaction design
Service design
Eye-tracking
Sensors
Gyroscope
Accelerometer
Comics
Graphic novels
Manga
Layers
Animation
2D
3D
HCI
Infinite canvas
Mobile devices
User experience
UX
Touchscreen
Handle http://hdl.handle.net/2043/16143 (link to this page)

This item appears in the following Collection(s)

Show full item record

Search


Browse

My Account

Statistics