Digital Games and the Development of Communicative Competence

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Digital Games and the Development of Communicative Competence

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Publication Student thesis
Title Digital Games and the Development of Communicative Competence
Author(s) Al-Amide, Mustafa
Date 2014
English abstract
The purpose of this paper was to review research within the field of digital games and language learning to explore whether gaming can facilitate communicative competence and foster motivation for language learning. To answer my questions I conducted a research synthesis, compiling a variety of research over the last decade to answer my questions as effectively as possible. Results showed that digital games do in fact facilitate language development and induce motivation. Research also showed that different games provide different opportunities and activities, resulting in some games fostering language competence more than others. For instance, World of Warcraft provided social situations where conversations were erratic, spontaneous, contextual and driven by small events in the game, while The Sims focused more on strategic and creative activities. Additionally, research suggested that digital games motivated learners to develop their L2 language in hope of achieving more goals together within a variety games and game types.
Publisher Malmö högskola/Lärande och samhälle
Pages 37
Language eng (iso)
Subject(s) communicative competence
linguistic competence
sociolinguistic competence
pragmatic competence
digital games
language learning
game types
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