The Conceptual Relationship Model : understanding patterns and mechanics in game design

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The Conceptual Relationship Model : understanding patterns and mechanics in game design

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Publication Conference Paper, peer reviewed
Title The Conceptual Relationship Model : understanding patterns and mechanics in game design
Author(s) Olsson, Carl Magnus ; Björk, Staffan ; Dahlskog, Steve
Date 2014
Editor(s) Altizer, Roger; Zagal, Jose; Waern, Annika; Björk, Staffan
English abstract
Rooted in the complexity of purposeful design, this paper embraces a phenomenological perspective of design as both a process and artifact. We use this perspective to interpret why the conceptualization and realization of design intentions can be difficult to achieve and why design is often perceived as a so called ‘wicked problem’. This paper revisits the concepts of game design patterns and game mechanics, arguing that refactoring these concepts is needed to clarify their relationships and motivations. We outline the separation of concerns between them and suggest that an additional contextualizing layer should be added to the discourse. Using this, we define and reflect upon what we refer to as the conceptual relationship model.
Publisher DiGRA
Host/Issue DiGRA 2014 – “<Active Noun> the <Verb> of game <Plural Noun>”;
Pages 16
Language eng (iso)
Subject(s) Contextualization
Design Patterns
game mechanics
intentionality
Phenomenology
Technology
Research Subject Categories::TECHNOLOGY
Note Digital Games Research Association (DiGRA) Conference 2014, Snowbird, Salt Lake City, Utah, August 3-6 2014
Handle http://hdl.handle.net/2043/18047 (link to this page)
Link http://digra2014.eae.utah.edu (external link to related web page)

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