Playful crowdsourcing of archival metadata through social networks

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Playful crowdsourcing of archival metadata through social networks

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Publication Conference Paper, peer reviewed
Title Playful crowdsourcing of archival metadata through social networks
Author(s) Paraschakis, Dimitris ; Gustafsson Friberger, Marie
Date 2014
English abstract
This paper explores the integration of social networks with crowdsourcing games for generating archival metadata. We studied crowdsourcing, gamification and social dynamics from the perspective of cultural heritage and combined their features in a metadata game prototype on the Facebook platform. We tested our prototype and evaluated its results by analysing participation, contribution and player feedback. The two-week testing phase showed promising results in terms of user engagement and produced metadata. We conclude that deploying metadata games on social net- working platforms is a feasible method for digital archives to harness human intelligence from large shared spaces.
Link http://www.ase360.org/handle/123456789/45 (external link to publication)
Publisher ASE
Host/Issue Proceedings of ASE SocialCom-Stanford;
ISBN 978-1-62561-000-3
Language eng (iso)
Subject(s) crowdsourcing
metadata
social networks
Technology
Research Subject Categories::TECHNOLOGY
Note 2014 ASE BIGDATA/SOCIALCOM/CYBERSECURITY Conference, Second ASE International Conference on Big Data Science and Computing, the Sixth ASE International Conference on Social Computing and the Third ASE International Conference on Cyber Security, Stanford University, May 27-31, 2014
Handle http://hdl.handle.net/2043/18406 (link to this page)
Link http://www.scienceengineeringacademy.org/asesite/ (external link to related web page)

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