Acting Out Kicking Back : The Half-Way Realism of Design Games

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Acting Out Kicking Back : The Half-Way Realism of Design Games

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Publication Article, other scientific
Title Acting Out Kicking Back : The Half-Way Realism of Design Games
Author Hellström Reimer, Maria
Date 2016
English abstract
There we were, engaged participants, entering the circle, prepared to sharpen our attention, to adjust our bodies, to interact and respond to the situation. We started to play, committed to follow the jerky wanderings of the first ball. Then the second ball entered the circle, and with it came a new rule for throwing it, challenging our coordination and signalling skills. When the third ball came into play, intersecting in a new way with the trajectories of the first two, the calls, glances and moves across the field of interaction intensified into a palpable present, frequently interrupted by thudding and bouncing—sounds of misjudgement, friction, or misalignment. As a fourth ball was introduced into the circle, along with yet another set of throwing instructions, the communicative tension reached its breaking point, or its point of implosion, manifested in reflexive, collaborative laughter. We had played, hesitatingly at first, but soon with increasing enthusiasm. And as the game progressed, balls had travelled faster, accompanied by more and more imperative shouts, growing agitation and intensified responses. Finally, as the gameplay was broken, the balls rolled away, leaving us with an awareness of the fragility of collaboration, but also with an appreciation for concerted juggling. Flexibility, timing, spatial understanding, expressivity, alertness, foresightedness: these are all social skills most clearly revealed precisely at the point of miscarriage, insufficiency, or breakdown.
Link http://issuu.com/journalofdesignstrategies/docs/th... (external link to publication)
Link http://issuu.com/journalofdesignstrategies/docs/the_journal_of_design_strategies_vo?e=5521259/39002243 .Icon
Publisher Parsons The New School of Design
Host/Issue The Journal of Design Strategies;2016:1
Volume 8
ISSN 1935-0120
Pages 14-22
Language eng (iso)
Subject design
games
climate change
new realism
Humanities/Social Sciences
Research Subject Categories::INTERDISCIPLINARY RESEARCH AREAS
Handle http://hdl.handle.net/2043/22234 Permalink to this page
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