Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems

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Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems

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Publication Bachelor thesis
Title Lindenmayer’s Defense: Generating projectile patterns in a video game environment using L-Systems
Author Christofer, Malmberg ; Henrik, Phan
Date 2017
English abstract
The potential of L-systems is explored by procedurally generating patterns for use as video game content. By procedurally generating content for video games, the development costs of game development can be significantly reduced. An artifact in the form of a tower defense game is developed and tested to evaluate the generation algorithm. The algorithm was successful in generating a wide range of pattern and user feedback indicates a high level of perceived variation. The algorithm is highly customizable and could have applications in various game content such as particle systems or weapons
Publisher Malmö högskola/Teknik och samhälle
Pages 9
Language eng (iso)
Subject procedural content generation
Lindenmayer system
video game
mixed-initative
Handle http://hdl.handle.net/2043/23177 Permalink to this page
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