Behavior Based Artificial Intelligence in a Village Environment

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Behavior Based Artificial Intelligence in a Village Environment

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Publication Bachelor thesis
Title Behavior Based Artificial Intelligence in a Village Environment
Author Lindstam, Tim ; Svensson, Anton
Date 2017
English abstract
Abstract. Autonomous agents, also known as AI agents, are staples in modern video games. They take a lot of roles, everything from being quest-givers in roleplaying games, to opposing forces in action- and shooter games. Crafting an AI that is not only easy to create, but also retains humanlike and believable behavior, has always represented a challenge to the development industry, and has in several cases ended up with open world games using AI systems that limit the AI agents to simple moving patterns. In this thesis, a form of AI systems more commonly used in simulation games such as The Sims video game series, are taken and implemented in an environment that could possibly be seen in an open world game. After the implementation, a set of tests were performed on a group of testers which resulted in the insight that a majority of the testers, when asked to compare their experience to other games, found this implementation to feel more lifelike and realistic.
Publisher Malmö högskola/Teknik och samhälle
Pages 43
Language eng (iso)
Subject behavior tree
smart object
smart terrain
video game
ai
artificial intelligence
decision making
behavior based artificial intelligence
village
goal oriented planner
digital games
perceived realism
game ai
Handle http://hdl.handle.net/2043/23212 Permalink to this page
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