När jag blir stor måste jag kunna matematik! − ett datorspel som stöd för lärande

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När jag blir stor måste jag kunna matematik! − ett datorspel som stöd för lärande

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Publication Bachelor thesis
Title När jag blir stor måste jag kunna matematik! − ett datorspel som stöd för lärande
Author(s) Arrsjö, Jenny ; Dagerhed, Katarina ; Henriksson, Susanne
Date 2006
English abstract
This report is a product of our examination work on Bachelor level in Interaction Design. Our aim is to develop a prototype of a learning game in mathematics for target group grade 4-6. The game will explain why mathematics is important and connect the subject to reality by giving the student tasks which they can relate to. In this report we present a theoretical basis by giving a background and context description of the problems in school today regarding learning and motivation in mathematics, children and computers and school and computers from a gender perspective. We will also describe three different areas in Interaction Design: Learner-Centered Design, Computer Supported Collaborative Learning and Motivation in Creative Digital World. We present a game concept based on theoretical findings, field studies and usability tests. The design process will be described and motivated and the result will be evaluated as well as discussed.
Publisher Malmö högskola/Konst, kultur, kommunikation, K3
Language swe (iso)
Subject(s) Interaction Design
Motivation in Creative Digital World (MCDW)
children
motivation
challenge
competition
teamwork
math
learning game
Learner-Centered Design (LCD)
Computer Supported Collaborative Learning (CSCL)
Handle http://hdl.handle.net/2043/3136 (link to this page)

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