Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club

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Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club

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Publication Conference Paper, peer reviewed
Title Playing with the Rules: Social and Cultural Aspects of Game Rules in a Console Game Club
Author(s) Jakobsson, Mikael
Date 2007
Editor(s) Akira, Baba
English abstract
In this study of a Swedish console game club I have looked at how the rules of the games are connected to the social and cultural aspects of the context that the games are played in. I have devoted special attention to the game Super Smash Bros. Melee and how different contexts of play have formed around this game, for instance the emergence of a professional smash scene and the polarization of console club members into smashers and anti-smashers. My conclusion is that the idea that rules can play a core role in defining a game without the need to take the situated aspects of play into account is problematic. Rules do not inherently belong to the formal aspects of games. Even at the most fundamental level, rules are influenced by, and affect, the social and cultural aspects of the gaming context.
Publisher University of Tokyo
Language eng (iso)
Subject(s) game culture
game clubs
Humanities/Social Sciences
Research Subject Categories::SOCIAL SCIENCES
Handle http://www.digra.org/dl/order_by_author?publication=Situated%20Play (link to this page)
http://hdl.handle.net/2043/5411 (link to this page)

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